The Deepen

Basic Information
Terrain Type Underground / Mountain halls
Climate Controlled underground environment (requiring more fuel now)
Size/Scope Extensive underground dwarven realm
Dominant Inhabitants The Dwarves
Known Factions/Groups Bridge family craftsmen, Water sellers, Traditionalists
Key Resources Deep wells, Precious metals, Gems, Master craftsmanship, Eternal hearths/forges

Physical Description

Encounters & Events

The Great Drought and Deep Wells

The Crafting Tournament

History & Lore

Secrets & Discoveries

GM Notes

  • Future Plot Hooks: The fuel crisis could worsen, the secret of Ale-ore's victory could be revealed, the philosophical crisis could lead to internal conflicts
  • Importance to Campaign: Represents how even the most prepared peoples struggle against entropy
  • Reception: Players engaged well with the economic and philosophical aspects of dwarven culture
  • Misc.: The doubling of fuel requirements directly ties to the Shepherd's heat-death themes