
Player: Eric
Character: Kurg "Breaktooth" Randalar
Playbook: The Orc
Background and Achievements
Lost three teeth and kept them as dice, negotiated peace between three armies through bidding war, seeks forgiveness for weapons destroying a monument belonging to The Harbingers, secret supplier to Ale-ore.
Session 1 Developments
The Fall of Blackwharf: Questioned an Ember Thief using his "I Smell Fear" move, learning they simply wanted to "take the city." Took an arrow wound to the leg during combat but was healed. Carried a mysterious large steamer trunk throughout the siege - contents unknown but said to "help or hinder the master of bells." Used his junk cannon against The Stillness Choir during the evacuation.
Session 2 Developments
Journey to Kovat: Discovered disturbing shifts in tribal religious beliefs when encountering the Kovat tribe and their Memory Circle philosophy. Navigated complex political situations with characteristic focus on profit opportunities. Successfully negotiated a neutral stance from the tribal leadership despite growing hostility.
Revelations: Revealed possession of master tuning forks stolen from dwarven forge masters - crucial components for the bell reconstruction project. The mysterious steamer trunk's contents are now revealed to contain these invaluable tools.
Cultural Crisis: Witnessed the Memory Circle's heretical end-times beliefs spreading among orc tribes, representing a fundamental shift from traditional reincarnation philosophy to permanent preservation of current bodies. This theological upheaval challenges core orc cultural beliefs about the eternal cycle of rebirth.
Session 4 Developments
Boom-Stick Co-Designer: Collaborated with Ale-ore on rapid prototyping of the acoustic weapon, providing essential orc engineering expertise. Built the weapon in hours instead of days using "Fires of Industry" orc crafting technique, accepting clumsy/unreliable trade-offs for speed.
Orc Crafting Philosophy Demonstrated: Proved that orc methods have value in crisis situations. The Boom-Stick worked effectively despite being clumsy and shedding a component mid-flight. Demonstrated functional-first philosophy: speed and effectiveness prioritized over aesthetics and perfection, innovation through necessity rather than planned refinement.
Tactical Planning Participation: Engaged in group discussions and strategic planning for the Hearthgate operation, contributing metal and mechanical components to Boom-Stick design.
Foundation for Future: Boom-Stick represents "orc-made version"—rapid prototype that proved the concept works. Building toward eventual collaboration with dwarven precision on Version 2.0, combining orc innovation with dwarven refinement for mass production in Khaz-Dorahn.
Character Growth: Established reputation for rapid response capabilities and proving that "clumsy" doesn't mean ineffective. Orc engineering as complement to dwarven precision rather than inferior alternative.
Companions
- Grox (Kurg's accountant): Tracks all deals, keeps leather-bound ledger
- Tiny (Kurg's enforcer): "Really big, really dumb," listens to Mortimer, life saved by Mortimer, helped hold and aim Boom-Stick during testing
Their People
For detailed information about orc culture, war economy, and mysterious origins, see The Orcs.