
Player: John
Character: Nyx of the Pale Flame
Playbook: The Harbinger
Companions
- Vkkal (Nyx's black Pegasus): Newly introduced
Background and Achievements
Rebelled against Overlord organization, wears forbidden jewelry and whimsical robes, taught animal speak by Ulion, possible former familiar of Surtur before his inversion.
Deep Connections Across Species: Nyx maintains personal friendships with individuals across multiple species, including fire giants like Shod. These relationships are intimate and individual, not merely abstract knowledge. This network of personal connections proved crucial to restoration magic in Session 4, demonstrating that knowledge and relationships function as weapons in this world, not just destructive power.
Session 1 Developments
The Fall of Blackwharf: Used her harbinger authority to command The Stillness Choir, making them subservient to her will. Recognized The Ash Dancer as her former friend Surtur, revealing a painful personal connection to the enemy. Burned a bond to ensure safe passage for the Fellowship. Coordinated the ship escape from the fallen city and considered self-sacrifice as a distraction.
Key Revelation: Due to being "gloomy," Nyx can only maintain one bond with others at a time - a mechanical limitation of her character.
Session 2 Developments
Journey to Kovat: Connected the Fellowship with the gray-clad sailors from his past, providing transportation via the Everlast. Suffered mystical damage while investigating the unwritten song, showing the personal cost of trying to understand Master Carillon's mystical scroll.
Leadership Moments: Displayed commanding presence when confronting tribal hostility at Kovat, demonstrating his growing confidence and authority. Tasked Ale-ore with retrieving specific plant seeds (outcome unclear).
Companions and Allies: Gray Men sailors now serve as transportation and potential allies, expanding his network of contacts who have defected from The Entropy Shepherd's service. This confirms the existence of others who have turned against their former master.
Session 4 Developments
Saving Hearthgate: Flew Vkkal on a dangerous aerial approach to the Void Titan threatening the valley, with Mortimer strapped to the Boom-Stick mounted behind. Successfully executed "Overcome" roll with Hope to approach the reality-negating entity despite Vkkal's reluctance ("Come on, it's okay buddy, I swear").
Memory Weaponization: Delivered the critical final blow that freed Shod from void titan corruption. Drew on past personal connections with fire giants to cast a powerful spell that weaponized shared knowledge and recognition, projecting their history "in a harmful way to" the void corruption. The spell cost 1 despair and destroyed one of Ale-ore's wizardly baubles but completed Shod's restoration when acoustic disruption alone proved insufficient.
Old Friend Restored: Recognized Shod beneath the void corruption and called him back to himself by name. Their shared history as old friends provided the foundation for the memory spell that saved him. Shod expressed intense gratitude to Nyx for his liberation.
Resource Contribution: Provided elixir (The Entropy Shepherd's weakness) to quench the Boom-Stick during construction, enhancing the acoustic weapon's effectiveness against entropic forces.
Their People
For detailed information about harbinger culture, their possible role in summoning the Shepherd, and the forbidden prophecy, see The Harbingers.