Fellowship 2e - Player Cheat Sheet

The Basics

Roll: 2d6 + Stat
10+: Full success
7-9: Partial success, pay a price
6-: Failure, Overlord makes a move

Hope/Despair: Roll 3d6, keep 2 highest/lowest


Stats

Stat Represents Used For
Blood Might, violence, physicality Overcome, Finish Them (kill)
Courage Bravery, determination, heart Keep Them Busy, Finish Them (intimidate)
Grace Agility, charm, finesse Get Away, Talk Sense (trick), Finish Them (outmaneuver)
Sense Awareness, intelligence, cunning Look Closely, Talk Sense (plan), Finish Them (disable)
Wisdom Experience, empathy, insight Speak Softly, Talk Sense (appeal), Finish Them (convert)

Basic Moves

Finish Them

Trigger: Attempt to defeat an enemy you hold Advantage over
Roll: Based on your approach:

10+: You succeed completely
7-9: Deal damage, lose Advantage
6-: Lose Advantage, face retaliation

⚠️ Requires Advantage: Teamwork, surprise, superior position, enemy hesitation

Overcome (Blood)

Trigger: Avoid, redirect, or prevent harm
10+: Stop the threat completely
7-9: Pay a price for success OR create temporary solution

Keep Them Busy (Courage)

Trigger: Distract or buy time
7+: Create Advantage for allies, attention on you
9-: They retaliate when time is up

Get Away (Grace)

Trigger: Get somewhere out of reach/sight
10+: Choose 2, 7-9: Choose 1:

Look Closely (Sense)

Trigger: Examine situation/location closely
7+: Ask 3 questions, 6-: Ask 1:

9-: Learn one answer "the hard way"

Speak Softly (Wisdom)

Trigger: Quiet chat with someone
Ask 3 questions:

10+: All answers honest
9-: One answer unhelpful
6-: One answer is false

Talk Sense (Grace/Sense/Wisdom)

Trigger: Ask someone for help with conviction
Choose approach:

7+: They do as asked
9-: You owe them a favor
6-: Expensive favor OR they can't/won't help


Bonds System

Creating Bonds

Using Bonds

Breaking Bonds


Damage & Health

Taking Damage

  1. Choose a stat and mark it damaged
  2. Damaged stat: Roll with Despair when using it
  3. All stats damaged + more damage: You're Taken Out

Being Taken Out

Healing


Common Gear Tags

Weapon Tags

Armor Tags

Item Tags


Quick Move Guide

Need info? → Look Closely / Speak Softly
Avoid danger? → Overcome (reactive) / Get Away (escape)
Buy time? → Keep Them Busy
Get help? → Talk Sense
End fight? → Finish Them (need Advantage!)


Advancement

Level Up when: Answer 3 End of Session questions

Choose from playbook advancement options