The Gray Men
Overview
Sea-faring people with cannibalistic traditions and mystical abilities, operating from northwestern coastal stronghold. Despite disturbing practices, serve as crucial Fellowship allies. Formerly served The Entropy Shepherd but turned against him.
Cultural Traits
- Cannibalistic traditions - Ritualistic practices creating diplomatic discomfort
- Gray-clad appearance - Distinguished by gray clothing and overall gray look
- Mystical maritime abilities - Supernatural navigation and ship-moving capabilities
- Naval expertise - Advanced seafaring skills and river navigation
Current Role
Transportation Alliance: Led by Captain Allen, provided crucial transport via Everlast
Connection to Nyx: Allies from his past defection from The Entropy Shepherd's service
Demonstrated Abilities: Supernatural ship-moving and navigation, including overcoming sandbar obstacles through mystical maritime engineering
Faction Status
History: Formerly allied with The Entropy Shepherd, now oppose his preservation vision
Defection Movement: Like Nyx, represent broader resistance among former Shepherd allies
Independence: Maintain own stronghold, operate autonomously without external control
Resources
Naval Capabilities:
- Advanced maritime skills including complex river navigation
- Everlast with supernatural properties
- Strategic northwestern coastal stronghold
Tactical Value:
- Independent naval force
- Safe haven availability
- Strategic coastal positioning
Current Status
Alliance: Serving as Fellowship allies despite cultural tensions
Location: Returned to stronghold after transporting Fellowship to Kovat
Availability: Remain potential allies for future naval operations
Diplomatic Challenges
Cultural Tensions: Cannibalistic practices create diplomatic difficulties (e.g., Mortimer's negotiations about "dietary habits")
Homeland Ties: Captain Allen's longing suggests strong cultural connections and potential motivation complications
Campaign Significance
Uncomfortable Alliances: Fighting ultimate evil sometimes requires disturbing partnerships
Resistance Hope: Demonstrate that The Entropy Shepherd's influence isn't absolute - former allies can become valuable resistance resources