The Gray Men

Overview

Sea-faring people with cannibalistic traditions and mystical abilities, operating from northwestern coastal stronghold. Despite disturbing practices, serve as crucial Fellowship allies. Formerly served The Entropy Shepherd but turned against him.

Cultural Traits

Current Role

Transportation Alliance: Led by Captain Allen, provided crucial transport via Everlast

Connection to Nyx: Allies from his past defection from The Entropy Shepherd's service

Demonstrated Abilities: Supernatural ship-moving and navigation, including overcoming sandbar obstacles through mystical maritime engineering

Faction Status

History: Formerly allied with The Entropy Shepherd, now oppose his preservation vision

Defection Movement: Like Nyx, represent broader resistance among former Shepherd allies

Independence: Maintain own stronghold, operate autonomously without external control

Resources

Naval Capabilities:

Tactical Value:

Current Status

Alliance: Serving as Fellowship allies despite cultural tensions
Location: Returned to stronghold after transporting Fellowship to Kovat
Availability: Remain potential allies for future naval operations

Diplomatic Challenges

Cultural Tensions: Cannibalistic practices create diplomatic difficulties (e.g., Mortimer's negotiations about "dietary habits")
Homeland Ties: Captain Allen's longing suggests strong cultural connections and potential motivation complications

Campaign Significance

Uncomfortable Alliances: Fighting ultimate evil sometimes requires disturbing partnerships
Resistance Hope: Demonstrate that The Entropy Shepherd's influence isn't absolute - former allies can become valuable resistance resources