Session Zero Summary
Ah, another Fellowship session zero. The kind of evening where six grown adults spend four hours deciding what color their apocalypse should be. Let me parse through this delightful mess of world-building, technical difficulties, and the eternal struggle of getting Discord screen sharing to work.
1. Session Overview
Prose Summary:
In the beginning, there was Craig - a recording bot with aspirations. Then came the Fellowship, assembled in the grand tradition of all doomed fantasy parties: through a combination of desperation, bureaucracy, and one peasant kid who just thought they looked cool.
The Entropy Shepherd, our resident heat-death enthusiast, has been having quite the decade. Mountains turned to dust, time got sticky, and entire civilizations discovered the joy of temporal amber preservation. The usual Tuesday in fantasyland. Meanwhile, our heroes gathered in The City of Bells (Blackwharf), presumably because nowhere else would have them.
We have Ale-ore Bridge, whose parents clearly lost a bet when naming him, representing the dwarves who got rich selling water during a drought (capitalism lives even in fantasy). Kurg "Breaktooth" Randalar brings orc war profiteering to new heights - literally selling to all sides while his accountant Grox takes notes. Mortimer Montgomery, a pudgy street urchin with a jaunty hat and no qualifications whatsoever, tagged along because the Fellowship had "much fanfare." Ulion the Sleepbringer arrived from The Winter Court looking appropriately mysterious and cold. And Nyx of the Pale Flame, former Overlord minion turned rebel, brings insider knowledge and questionable fashion choices involving forbidden jewelry.
The session mostly involved the sacred ritual of character creation, interrupted by the GM's ongoing battle with Foundry VTT and discussions about whether GPT-5 will finally achieve consistency with UUID generation (spoiler: it won't).
Detailed Lists
Characters/Entities Mentioned:
- The Entropy Shepherd / The Shepherd (The Overlord)
- The Last Autumn (Elven name for the Shepherd)
- Ironbane (Dwarven name for the Shepherd)
- The Feast Spoiler (Halfling name for the Shepherd)
- The Rustfather (Orc name for the Shepherd)
- The True Teacher (worshipper name for the Shepherd)
- Surtur / The Ash Dancer (fire giant turned frozen general)
- Void Titans (giants made of nothingness)
- Heat Giants / Fire Giants / Fire Titans
- The Stillness Choir (worshippers of the Shepherd)
- The Ember Thieves (leftover pieces of burned-out heat giants)
- Grox (Kurg's accountant companion)
- Tiny (Kurg's enforcer companion)
- Kifu (Ulion's unicorn)
- Rost (Ulion's elven shadow bodyguard)
- Maker (Ale-ore's blacksmith companion)
- Hew/Hugh (Ale-ore's tunneler companion)
- Vkkal (Nyx's black Pegasus)
- Ale-ore's imprisoned cousin
- Member of [the Stillness Choir] (unnamed, bonded with Ulion)
Items and Loot:
- Three teeth kept as dice (Kurg's)
- Leather-bound book (Grox's accounting ledger)
- Toolkit (Maker's blacksmith tools)
- Ancient pickaxe (Hew's heirloom)
- Medium-sized barrel of dynamite (given to Mortimer by drunk Ale-ore)
- Gunpowder, rifles, and traps (dwarven options)
- Heavy armor and shield (dwarven gear)
- Dwarven stock alcohol
- Jewelry with magical properties (made by Ale-ore for Nyx)
- Orc alloys/metals (secretly supplied to Ale-ore)
- Extra food
- Spare weapons
- Bottle of rum
- Armor, spear, crossbow, bear trap (Squire gear)
Locations:
- The City of Bells / Blackwharf (major city with seven bell towers)
- The Dust Bowl (formerly a mountain range, now wasteland)
- The Deepen (dwarven location)
- Thermax (nation that vanished/never existed)
- The Burning Ridge (battle site)
- The Clockwork City (city with The Perpetual Engine)
- The Winter Court (Ulion's origin)
- The Far North (where cooling began)
- Mines (getting colder)
2. Narrative Progression
Plot Development:
Key Events:
- The Fellowship was formally decreed three months ago at the Last Summit in the City of Bells
- The Entropy Shepherd destroyed an entire mountain range, creating the Dust Bowl
- The Battle of Burning Ridge saw both armies frozen mid-charge
- Nation of Thermax vanished - "not destroyed, just seems to never have been"
- Surtur the Fire Giant became the Ash Dancer after trying to burn the Shepherd
- The Clockwork City's perpetual engine stopped working
- Mass crystallizations freezing whole towns in temporal amber
- Two of the seven Bell Towers in Blackwharf have been sabotaged (next session setup)
- The Great Withdrawal occurred with kingdoms closing borders
- Heat has become a tradable commodity with "warmth wars" rumored
Quests Began:
- Defeat the Entropy Shepherd - Main campaign quest initiated by the Last Summit of nations; goal is to stop the Shepherd from ending/preserving everything in stasis
- Save/escape the City of Bells - Immediate quest for next session; help Blackwharf with the Ash Dancer and ember thieves attacking the city
Information, Lore, Secrets, Hints:
- "I have seen the last tick" - The Shepherd's ominous statement suggesting knowledge of time's end
- The Shepherd offers populations a choice: "preservation or dissolution - the middle way is gone"
- New creation disrupts the Shepherd's power - "Anything genuinely new. A newborn, an original song performed for the first time, a genuinely forged friendship"
- Dwarven mines require twice as much fuel now - entropy is actively draining energy
- "Pockets where past and futures glide throughout the lands" - time itself is becoming unstable
- The orcs may have an ancient connection to the Shepherd's realm/dimension/origin, explaining why they're ignored
- "The Orcs actually have a strong bond in reincarnation" - rumor suggesting orcs remember past lives
- Prophecy of "a particular common human rising up and defeating great evil" - forbidden among The Harbingers, possibly referring to Mortimer
- The Elves rumored to be seeking non-aggression pact with the Overlord
- The Dwarves rumored to be "losing all their skills or forgetting how to do the things that they are known for"
- The harbingers/wizards may have actually summoned the Entropy Shepherd
- The Shepherd shows visions of "the universe's heat death" to convert followers
- Temporal omniscience allows the Shepherd to "know how everything ends because they've already read it"
- Conservation of suffering means "any harm dealt to the shepherd is immediately transferred to someone or something nearby"
World Dynamics & Campaign Setting:
World Changes:
- Entire mountain range turned to dust creating the Dust Bowl wasteland
- Void Titans now roam the former mountain area
- Cities & towns crystallizing in temporal amber
- Heat death spreading - fires dying, hearts slowing, thoughts freezing
- Storms with temporal anomalies becoming common
- The eternal hearths in dwarven forges require double fuel
- Twenty-year drought ended by dwarven deep wells
Faction Movements:
- The Stillness Choir grew from dozens to thousands of worshippers
- Nations formally united to create the Fellowship
- Kingdoms closing borders in the Great Withdrawal
- Dwarves got rich selling water, making enemies
- Orcs continue war profiteering across all sides
- Wizards/harbingers largely subverted by the Shepherd
Location Descriptions:
- Blackwharf/City of Bells: Large city with seven massive bell towers that ring on 24-hour schedule as "constant appeal," two towers already sabotaged
- The Dust Bowl: Circular wasteland where mountains once stood, void titans roam here, "those that venture never return"
- The Clockwork City: Entire city runs on a perpetual motion engine that has now stopped
- The Winter Court: Elven realm where Ulion holds lordship
- The Deepen: Dwarven underground realm with eternal hearths/forges
History & Lore about the World:
- The First Cooling began in the far north with glaciers appearing overnight
- The Shepherd may be from same dimension as ancient orcs who portaled here
- Festivals of the Last Day spontaneously appearing in frontier towns
- Blackwharf increased bell ringing as defense/appeal against entropy
- Mass extinction/preservation events occurring across the lands
3. Player and NPC Interactions
Player Characters:
Actions and Development:
- Ale-ore Bridge (The Dwarf): Won crafting tournament using secret orc alloys, helped design deep wells during drought, secretly admires the Shepherd's craftsmanship while opposing him, drunkenly gave Mortimer dynamite
- Kurg Randalar (The Orc): Lost three teeth and kept them as dice, negotiated peace between three armies through bidding war, seeks forgiveness for weapons destroying harbinger monument, secret supplier to Ale-ore
- Mortimer Montgomery (The Squire): Street urchin who joined because Fellowship looked cool, grooming Ulion's unicorn, taking blacksmith lessons from Maker, saved Tiny's life, designated holder of mysterious dynamite barrel
- Ulion the Sleepbringer (The Elf): Lord of Winter Court, sent to rekindle human-fae bonds, taught Nyx elven animal speak, captured Ale-ore's criminal cousin, former friend of the Shepherd before his transformation
- Nyx of the Pale Flame (The Harbinger): Rebelled against Overlord organization, wears forbidden jewelry and whimsical robes, taught animal speak by Ulion, possible former familiar of Surtur before his inversion
Important Inventory & Equipment:
- Ale-ore: Received orc alloys from Kurg, crafting tools
- Kurg: Teeth-dice, accounting books via Grox
- Mortimer: Medium barrel of dynamite from drunk Ale-ore
- Ulion: Standard elf equipment
- Nyx: Magical jewelry crafted by Ale-ore
Companions:
- Grox (Kurg's accountant): Tracks all deals, keeps leather-bound ledger
- Tiny (Kurg's enforcer): "Really big, really dumb," listens to Mortimer, life saved by Mortimer
- Kifu (Ulion's unicorn): Has "infinite compassion and holy horn," groomed by Mortimer
- Rost (Ulion's elven shadow): "Untraceable and right where you need me"
- Maker (Ale-ore's blacksmith): Highest honor to give up name for title, teaching Mortimer, sleeps with eyes open
- Hugh/Hew (Ale-ore's tunneler): Expert digger with ancient heirloom pickaxe
- The Call (Nyx's black Pegasus): Newly introduced
Their People's Lore:
- Dwarves: Survived 20-year drought by digging deep wells, sold water for profit, greedy for earth's treasures but questioning materialism's value, master craftsmen questioning purpose
- Orcs: Traveling war profiteers selling to all sides, children named for first sound heard, judge wealth by scars not gold, invented the war economy, may have ancient extra-dimensional origins, rumored to have reincarnation memories
- Elves: Very low birth rate, favor children, grow taller with age (tall = ancient), worked iron doesn't hurt them despite rumors, prefer natural materials, standoffish culture
- Harbingers: Ancient servants of Overlord, mostly robotic in obedience, wizards who may have summoned the Shepherd, generally unpleasant, have forbidden prophecy about common human defeating evil
- Squires/Common Folk: No specific people, Mortimer from Blackwharf streets, subject of harbinger prophecy
NPCs and Entities:
Interaction Summary:
- The Ash Dancer serves as the Shepherd's first general after failed attack
- The Stillness Choir actively spreading preservation gospel
- Void Titans patrol The Dust Bowl wasteland
- The Ember Thieves will attack Blackwharf next session
List of Minor/Mentioned NPCs:
- Surtur/The Ash Dancer: Former fire giant, now Shepherd's general, located heading to Blackwharf, body of frozen ash and emberless coal
- Stillness Choir Members: Thousands of worshippers across the land, former scholars/priests/philosophers
- Ale-ore's cousin: Imprisoned by elves for unspecified crime, evidence strong but contested
The Overlord
Generals:
- The Ash Dancer (formerly Surtur): First general, fire giant with inverted flames, body of frozen ash and absolute zero veins, moves with unexpected grace, currently attacking Blackwharf
Army:
- Void Titans: Giants made of nothingness that suck in surrounding energy, patrol the Dust Bowl
- Heat Giants/Fire Titans**: Some converted to serve, others like Surtur inverted
- The Ember Thieves: Leftover pieces of burned heat giants causing havoc and draining heat
- The Stillness Choir: Civilian worshippers spreading the preservation message
Lore:
- Three stats/attributes that act as both powers and hit points:
- Heat Death Incarnate (absorbs warmth/energy)
- Conservation of Suffering (transfers harm to others)
- Temporal Omniscience (knows how everything ends)
- Weakness: New creation disrupts his certainty
- Vision: Universe's heat death, complete stasis
- Known by different names to each people
- Appeared "recently" but has been planning longer
- May share dimensional origin with ancient orcs
And thus concludes four hours of "wait, which dropdown was that again?" and "Craig, you better be recording this." Next session promises actual dice rolling, assuming everyone can remember their character names and the GM doesn't get distracted by another UUID generation tangent.