Session Zero Summary

Ah, another Fellowship session zero. The kind of evening where six grown adults spend four hours deciding what color their apocalypse should be. Let me parse through this delightful mess of world-building, technical difficulties, and the eternal struggle of getting Discord screen sharing to work.

1. Session Overview

Prose Summary:

In the beginning, there was Craig - a recording bot with aspirations. Then came the Fellowship, assembled in the grand tradition of all doomed fantasy parties: through a combination of desperation, bureaucracy, and one peasant kid who just thought they looked cool.

The Entropy Shepherd, our resident heat-death enthusiast, has been having quite the decade. Mountains turned to dust, time got sticky, and entire civilizations discovered the joy of temporal amber preservation. The usual Tuesday in fantasyland. Meanwhile, our heroes gathered in The City of Bells (Blackwharf), presumably because nowhere else would have them.

We have Ale-ore Bridge, whose parents clearly lost a bet when naming him, representing the dwarves who got rich selling water during a drought (capitalism lives even in fantasy). Kurg "Breaktooth" Randalar brings orc war profiteering to new heights - literally selling to all sides while his accountant Grox takes notes. Mortimer Montgomery, a pudgy street urchin with a jaunty hat and no qualifications whatsoever, tagged along because the Fellowship had "much fanfare." Ulion the Sleepbringer arrived from The Winter Court looking appropriately mysterious and cold. And Nyx of the Pale Flame, former Overlord minion turned rebel, brings insider knowledge and questionable fashion choices involving forbidden jewelry.

The session mostly involved the sacred ritual of character creation, interrupted by the GM's ongoing battle with Foundry VTT and discussions about whether GPT-5 will finally achieve consistency with UUID generation (spoiler: it won't).

Detailed Lists

Characters/Entities Mentioned:

Items and Loot:

Locations:

2. Narrative Progression

Plot Development:

Key Events:

Quests Began:

Information, Lore, Secrets, Hints:

World Dynamics & Campaign Setting:

World Changes:

Faction Movements:

Location Descriptions:

History & Lore about the World:

3. Player and NPC Interactions

Player Characters:

Actions and Development:

Important Inventory & Equipment:

Companions:

Their People's Lore:

NPCs and Entities:

Interaction Summary:

List of Minor/Mentioned NPCs:

The Overlord

Generals:

Army:

Lore:


And thus concludes four hours of "wait, which dropdown was that again?" and "Craig, you better be recording this." Next session promises actual dice rolling, assuming everyone can remember their character names and the GM doesn't get distracted by another UUID generation tangent.