Session 2 Summary

1. Session Overview

Prose Summary:

Nothing says "heroic escape" quite like fleeing a burning city on a ship crewed by cannibals who consider you an all-you-can-eat buffet. The Fellowship, in their infinite wisdom, trades one hopeless situation for another aboard the Everlast, where the gray-clad sailors smile a bit too warmly and the captain disappears for five days after performing impossible feats of maritime engineering.

Destination: a northern outpost that probably doesn't exist, carrying an old man with a song he can't finish and a dwarf hauling enough paperwork to supply a small bureaucracy. Naturally, their "safe haven" turns out to be an orc settlement in the throes of an existential crisis—because apparently, when the world's ending, the logical response is to argue about the metaphysics of reincarnation rather than, say, doing something about it.

The Memory Circle, those paragons of orcish wisdom, have decided that eternal rebirth is overrated and preservation of current corpses is the height of theological innovation. Meanwhile, evidence mounts that some enterprising dwarves have been moonlighting as consultants for the Entropy Shepherd, proving once again that even in apocalyptic times, there's always someone willing to sell out their own for the right price.


The Fellowship finds itself aboard the Everlast, a vessel crewed by mysterious gray-clad sailors with an appetite for more than just the sea air. Having barely escaped the burning wreckage of the City of Bells with Master Carillon and his precious unwritten song, our heroes sail toward an uncertain sanctuary while the Entropy Shepherd's influence spreads like frost across the land. What should have been a simple delivery mission to a northern outpost becomes a journey into the heart of orcish politics, where ancient beliefs about reincarnation clash with apocalyptic desperation. The Fellowship discovers that even among allies, trust is a luxury they can ill afford.

Detailed Lists

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2. Narrative Progression

Plot Development:

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Quests Continued:

Information, Lore, Secrets, Hints:

3. Player and NPC Interactions

Player Characters:

Mortimer Montgomery (The Squire):

Kurg "Breaktooth" Randalar (The Orc):

Nyx (The Harbinger):

Ale-ore Bridge (The Dwarf):

NPCs and Entities:

Interaction Summary:

List of Minor/Mentioned NPCs:

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4. World Dynamics & Campaign Setting

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History & Lore About the World:

The Overlord

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Army:

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Lore: