Fellowship 2e Session Analysis
1. Session Overview
Prose Summary:
The Fellowship crawled from Kovat's yurt-strewn expanse like refugees fleeing a theological plague. Gil's memory circle had spoken: leave by dawn, take your horses, take your fool's errand elsewhere. The immortality cult wasn't interested in salvation—just in not dying, a distinction lost on optimists. One weeping guard bought his family's escape with tears and warnings about The Dust Bowl—where people go to "disappear forever."
They stumbled through leveling mechanics like drunks through a dark room, discovered the Shepherd had recruited Lorb's nomadic orc clan as shock troops, and learned one tearful guard's family needed saving more than his pride did. Tuya, the ray of light with the iron spine, became their ward. A dozen souls—four wives, twice that many children—now their burden.
The journey to Hearthgate unfolded in vignettes: Ulion's song sparrow preaching the Song of Beginnings, Ale-ore learning bird-speak from a magical primer, Mortimer nearly becoming crab-bear kibble in a rockslide cave. The dwarf learned that avian theology contains uncomfortable truths about bipedal monkeys. Mortimer befriended tarantula-sized spiderlings while orc children played "let's ride the giant murder-spiders" without supervision.
Nyx, ever practical, lured Kovat's hunting party into the spider nest. Fire giant plus regiment minus spiders equals ash and silence. The forest burned. The nest died. Only the giant walked home.
Then came the mob—not an army, just madness wearing human skin. Thousands shambling toward Hearthgate, chopping trees with bread, conversing with stones, tearing apart anyone who wasn't equally broken. Mass graves marked their passage. Ahead, sealed dwarven gates. Above, vultures.
And there, in the valley's throat: a void titan, four stories of headache-inducing nothing, shepherding entropy & madness toward the mountain's heart.
Detailed Lists
Characters/Entities Mentioned:
- Gil - Orc clan leader of Kovat, greedy according to Shepherd's bond
- The Memory Circle - Governing religious body of Kovat, split between traditional reincarnation beliefs and new immortality sect
- Lorb - Newly revealed orc general serving the Shepherd, leader of highly mobile orc clan, warmonger and profiteer
- Tuya (T-U-Y-A) - "Ray of light," wife of the tearful orc guard, physically powerful, natural leader of the refugee families, slightly intimidated but compensates with bravado
- Tearful Guard - Unnamed Kovat guard who helped the Fellowship, asked them to save his wife and children
- Master Carillon (two L's, one R) - Bell expert from City of Bells, currently traveling with Fellowship, researching ancient music and the Song of Beginnings
- Song Sparrow - Normal bird that discussed the Song of Beginnings with Ulion and Nyx
- Crab Bear (Owlbear variant?) - Furry creature with crab pincers and crystalline protrusions, hibernating in cave exposed by rockslide
- Giant Spiders - Nocturnal, nest in forest canopy with extensive webbing, house tarantula-sized young, entire nest destroyed
- Flerg - Fire giant, formerly friend of Nyx, now corrupted by Shepherd, only survivor of spider nest battle
- Vkkal - Nyx's pegasus mount
- Randello - Elven sage "rabble rouser" who contacted Ulion about the Song of Beginnings
- The First Bird - Bird deity/originator, always hungry, subject of controversial bird religion
- Void Titan - Four-to-five story tall entity, appears as darkness/nothing, causes headaches when observed, leading the mob toward Hearthgate
Items:
- Food supplies - General rations provided by Kovat for journey (4 uses per person initially)
- Dwarven hardtack - Hard brick of preserved food, used to distract crab bear
- Tuning forks - From the bell tower, currently with Mortimer, used in attempt to affect orcs
- Bracelet - Originally made by Ale-ore, enchanted by Nyx to assist with animal communication, given to Ale-ore
- "My First Bird Talk" book - Magical primer for learning basic bird communication, given by Ulion to Ale-ore
- Spear - Mortimer's, broken by crab bear
Locations:
- Kovat - Orc encampment/yurt city in the plains, currently dominated by immortality memory circle sect
- Hidden Fae Hold - Entrance in forests to the east of where Fellowship left the river, elven community in hiding, refused to help Fellowship
- The Dust Bowl - Former mountain location, disappeared overnight, destination the Kovat guard warned about
- Hearthgate - Trade town/village at entrance to Khaz-Dorahn, mostly wooden with some brick buildings, currently under siege
- Khaz-Dorahn - Dwarven city within the mountains, main gates sealed, population of Hearthgate evacuated inside
- Spider Forest - Dense forest with 2-3 city blocks of canopy covered in webbing, now burned
- Crab Bear Cave - Exposed by rockslide in mountains, hewn by creature's claws
- The Valley - Narrowing valley leading up to Hearthgate, showing signs of large mob passage
Encounters:
- Departure from Kovat - Negotiation and collection of refugee families
- Speak Softly with Tearful Guard - Partial success, learned about pit/Dust Bowl destination, agreed to save families
- Nyx's Distraction - Kept other guards occupied while Ale-ore talked to sympathetic guard
- Song Sparrow Conversation - Discussion about Song of Beginnings with Ulion and Nyx
- Speak Softly with Bird (Ale-ore) - Partial success with hope, learned about First Bird, got controversial bird theology, warned about being eaten
- Rockslide Discovery - Mortimer and Ale-ore investigate, find crab bear
- Look Closely (Mortimer) - Partial success examining cave, got grabbed by crab bear
- Keep Them Busy (Ale-ore) - Threw hardtack to distract crab bear
- Finish Them (Mortimer) - Domestication attempt, offered food, creature released him and retreated
- Orc Children's Disappearance - Went searching for giant spiders after Mortimer's stories
- Look Closely (Nyx on Pegasus) - Partial success, found webbed canopy, learned spiders are nocturnal/light-averse, discovered the hard way that disturbing them causes mass attack
- Talk Sense with Spiderlings - Full success by Nyx, convinced thousands of tarantula-sized spiders to search for children
- Rescue of Children - Found unconscious in ravine, webbed up, bloody but alive
- Spider Nest Trap - Nyx lured Kovat hunting party (regiment of orcs plus fire giant Flerg) into spider territory, resulting in mutual destruction
- Mob Observation - Witnessed confused, insane mob performing nonsensical actions, tearing apart a dwarf traveler
- Hearthgate Arrival - Observed siege situation with void titan
2. Narrative Progression
Plot Development:
Key Events:
- Kovat Departure: Fellowship forced to leave at dawn with provisions, took refugee families (4 wives, ~6 children)
- Shepherd's Expansion: Revealed Lorb and his mobile orc clan now serve as Shepherd's generals
- Hidden Fae Hold Refusal: Ulion's people refused to join resistance, chose to hide instead
- Song of Beginnings Discovery: Multiple sources (song sparrow, Randello the elf sage, Master Carillon's research) point to ancient song connected to world's creation, possibly collaboration between dwarves and elves
- Ancient Collaboration Site: Mountain that became The Dust Bowl was likely location where dwarves and elves worked together on Song of Beginnings
- Spider Nest Destruction: Entire colony eliminated in battle between Kovat forces and spiders, only fire giant survived
- Hearthgate Siege: Massive mob of insane people (not organized army) approaching sealed dwarven gates, led by void titan
- Mass Graves: Discovery of pits filled with local villagers along mob's path
- Party Leveling: Ulion to level 1, Nyx to level 2, all others level 2, Shepherd to level 3
Quests Began:
- Save the Refugee Families - Source: Tearful Kovat guard; Goal: Escort Tuya and families to safety, find them permanent home
- Seek The First Bird - Source: Song sparrow conversation; Goal: Find and speak with bird deity/originator about Song of Beginnings (warned: always hungry)
- Investigate Song of Beginnings - Source: Multiple (Randello, song sparrow, Master Carillon); Goal: Learn about ancient song related to world's creation, possible connection to The Dust Bowl location
Quests Continued:
- Stop the Shepherd - Progress: Learned about Lorb's clan joining Shepherd, discovered mob approaching Hearthgate with void titan, witnessed scale of corruption (insanity plague)
- Rally Communities - Progress: Failed at Kovat (memory circle chose immortality sect), collected refugee families but didn't gain community support, Hidden Fae Hold refused to help
- Reach Khaz-Dorahn - Progress: Arrived outside Hearthgate, gates sealed, dwarven city evacuated populace inside, must now deal with siege situation
Information, Lore, Secrets, Hints:
- "They're going to take us all there and when we get there we disappear forever" - Tearful Guard pointing to The Dust Bowl (former mountain). Purpose: Suggests Shepherd's plan involves The Dust Bowl, possibly related to void/entropy, explains why memory circle cooperates.
- Song of Beginnings - Multiple sources reference ancient song related to world's creation. Song sparrow: "I know songs, I'm a song sparrow, of course I should be part of this conversation." Purpose: MacGuffin for campaign, likely key to defeating Shepherd.
- Dwarven-Elven Collaboration - Master Carillon's research and documents reference location where dwarves and elves worked together on sound/music. Purpose: Suggests ancient alliance, implies current racial divisions are recent, hints at power in combined efforts.
- The Dust Bowl = Former Mountain - Mountain disappeared overnight, Master Carillon believes it was collaboration site. Purpose: Connects Shepherd's power to specific location, suggests targeted destruction of important sites.
- Immortality Sect Logic - Kovat orcs believe if unprepared for reincarnation when dying, soul becomes "adrift in ether." Purpose: Explains why promise of immortality is appealing, shows Shepherd exploiting cultural beliefs.
- Bird Religion Controversy - Some bird theology suggests "monkeys that walk around on two feet should perish and disappear from the planet." Purpose: Comic relief, but also suggests even nature has apocalyptic factions.
- The First Bird Warning - "Getting eaten" is primary danger, "she's always hungry." Purpose: Future encounter setup, suggests not all powerful beings are allies.
- Fire Giant Corruption - Flerg was formerly Nyx's friend, now serves Shepherd, survived destroying entire spider colony. Purpose: Shows Shepherd corrupts individuals, establishes pattern of turned allies, demonstrates fire giant power.
- Khaz-Dorahn's Preparation - Dwarves sealed gates, evacuated Hearthgate population. Purpose: Shows dwarves take threat seriously, gates may be important defensively.
- Mob's Insanity Pattern - Not organized army but mass psychosis, performing nonsensical tasks, occasionally violent. Purpose: Suggests Shepherd's corruption isn't military strategy but entropy/chaos itself, different threat type.
- Lorb's Clan Characteristics - "Much more agile," "minimal housing," "constantly on the move," "always where the drama is." Purpose: Establishes enemy general's tactics, suggests hit-and-run warfare.
- Void Titan Observation Effect - "When you look at it, it just kind of disappears...you look into darkness or into nothing...gives you a headache." Purpose: Establishes void titans as perceptually dangerous, foreshadows difficulty fighting them.
- Scavenger Activity - "Birds, like big vultures and other that are flying around and going down and getting the junk." Purpose: Environmental detail suggesting death and decay following mob.
- Master Carillon's Connection - Bell master researching music, has documents from Khaz-Dorahn, making connections between ancient civilizations and song creation. Purpose: NPC ally with knowledge, possible guide through dwarven city.
- Tuning Fork Ineffectiveness - Ale-ore's attempt to affect orcs with tuning forks completely failed. Purpose: Establishes limits of bell-based magic, or perhaps wrong application.
- Elven Isolationism - Ulion's people chose to "hunker down and ignore the world and hide through the troubles." Purpose: Shows not all communities can be rallied, establishes elven faction opposed to resistance.
- Crab Bear's Crystalline Claws - Protrusions could hew through stone, used as tools. Purpose: Worldbuilding, possible crafting material if retrieved.
- Spider Nocturnal Behavior - Avoid sun but aren't truly vulnerable, just sleepy/inactive during day. Purpose: Tactical information, though colony now destroyed.
- Kovat Guard's Desperation - "If I leave, they'll hunt me down. If they leave, they'll be safe." Purpose: Shows Shepherd's control mechanisms include tracking/hunting deserters.
- Multiple Information Sources Converging - Song sparrow, elven sage Randello, Master Carillon all independently point to Song of Beginnings. Purpose: Campaign direction, suggests this is "the answer" to Shepherd threat.
World Dynamics & Campaign Setting:
World Changes:
- Kovat Religious Schism: Memory Circle now dominated by immortality sect, traditional reincarnation believers marginalized
- Hearthgate Evacuation: Trade town mostly emptied into Khaz-Dorahn, dwarven gates sealed
- Spider Forest Destruction: 2-3 city blocks of forest canopy burned, entire spider colony eliminated
- Valley of Madness: Multiple days' worth of abandoned camps, mass graves, and debris trail from mob passage
- Environmental Decay: Increased vulture and scavenger activity along mob's path, stench of death and waste
Faction Movements:
- Lorb's Orc Clan: Now serving as Shepherd's generals, highly mobile force, likely conducting raids
- Kovat Immortality Sect: Actively hunting down families who resist/flee, sending armed parties with fire giant support
- Hidden Fae: Retreated to isolationist position, refused to join resistance
- Khaz-Dorahn Dwarves: Defensive posture, sealed gates, accepted refugees from Hearthgate
- The Mob: Thousands-strong mass of psychotic individuals advancing on Hearthgate, led by void titan
- Shepherd's Army: Now includes orc clans (Lorb's), fire giants (Flerg), void titans, and corrupted individuals creating "army" of insane
Location Descriptions:
Kovat: Sprawling yurt encampment on plains, mixture of permanent and semi-permanent structures, textile production evident, guards patrol regularly, dominated by large central yurt for Gil and memory circle, atmosphere of religious tension and fear.
Spider Forest: Dense woodland with massive old-growth trees, canopy extensive enough to support giant spider colony, webbing created gray appearance from distance, darker underneath canopy, sticky webbing throughout, now showing burn damage and smoke.
Crab Bear Cave: Recently exposed by rockslide, rough exterior rock face shows fresh breaks, musty smell indicating long closure, interior hewn by crystalline claws creating smooth but ridged surfaces, creature hibernates within.
Journey Terrain: Three rivers to cross, extensive forests, gradually ascending into mountains, narrowing valleys as approaching Hearthgate.
Hearthgate Valley: Cleared expanse from centuries of settlement and farming, scattered farms and households spreading outward from central town, narrowing valley walls, signs of mob passage (hundreds of fire rings, latrine areas, debris fields, mass grave pits).
Hearthgate: Small trade town, mostly wooden construction with some brick buildings, built around entrance to Khaz-Dorahn, church and warning bells still ringing but town appears mostly evacuated, vulnerable position in valley.
Khaz-Dorahn Entrance: Massive stone doors intricately carved, currently sealed shut, represents entrance to underground dwarven city.
History & Lore:
Ancient Dwarven-Elven Collaboration: Multiple ancient civilizations believed world was created with "a tune, with a certain sound." Dwarves and elves specifically worked together on sound, music, and instruments at location that is now the Dust Bowl. This suggests pre-Shepherd era had more cooperation between races.
Orc Reincarnation Beliefs: Traditional orc culture believes in reincarnation cycle requiring preparation. If one dies unprepared for reincarnation, their soul becomes "adrift in the ether" unable to reincarnate. This makes promise of immortality particularly appealing as it bypasses the risk entirely.
Orc Social Structure: Orcs organized in "clans" (decided term over "tribe," "ordu," or "ulus"). Semi-nomadic, carrying large yurts and equipment, but some like Lorb's clan are extremely mobile with minimal housing. Memory circle serves as governing religious body.
Bell Magic History: Master Carillon's life work studying musical bells and their magical properties, connections to ancient civilizations and creation myths, tuning forks as derivative tools.
The Dust Bowl Event: Mountain disappeared overnight, previously known location, now empty space, Shepherd's doing, possibly related to destroying collaboration site.
Bird Religion: Complex theology among avian species, includes concept of "First Bird" (female deity/originator), some sects believe bipedal creatures should be eliminated, song sparrows particularly interested in musical/sonic matters.
Mongol-Inspired Orc Culture: Terminology borrowed from Mongol history (Ordu, Ulus), parallels in nomadic lifestyle, tent culture, horse-based society.
3. Player and NPC Interactions
Player Characters:
Kurg "Breaktooth" Randalar (The Orc) - Eric:
Actions: Largely absent (player dealing with earthquake emergency in Philippines), narratively explained as distracted and slipping away from group to handle personal matter. Previous session established non-hostile relationship with Gil and arrangement for horses/food.
Key Dialogues: Addressed questions about traditional orc beliefs and reincarnation, explained that unprepared souls become adrift.
Development: New bond with Shepherd - Shepherd revealed female cousin married into Lorb's clan, someone Kurg was very close to growing up, now under Shepherd's control.
Inventory: No changes documented.
Companions: No interactions this session.
Nyx (The Harbinger) - John:
Actions: Primary role in distraction during guard conversation, extensive interaction with song sparrow about Song of Beginnings, led rescue mission for orc children via Vkkal (pegasus), communicated with tarantula-sized spiderlings, orchestrated trap leading Kovat forces into spider nest, responsible for entire colony's destruction.
Key Dialogues:
- Berating guards about "folly of following such fools as this memory circle"
- With spiderlings: negotiated search for children using food incentive
- To Mortimer about spider-riding: "no this is enough shenanigans already...writing spice has nothing to do with our mission"
- Bird theology discussions with Ulion and sparrow
Development: Leveled to 2. New bond with Shepherd through Flerg (fire giant, former friend now corrupted). Reinforced pattern of pragmatic problem-solving with dark consequences. Demonstrated leadership in crisis.
Inventory:
- Lost 1 food (given to spiderlings as payment)
- Currently has 3 food remaining
- Still possesses enchanted bracelet (gave to Ale-ore but may have been returned)
Companions:
- Vkkal (Pegasus): Used extensively for aerial reconnaissance and transport, shuttled multiple children back to camp, cannot carry full group but essential for mobility
- Wild Speak ability allowed communication with birds and spiders
People's Lore: Harbingers have connection to corrupted/fallen entities, can identify former allies now serving Shepherd.
Ale-ore Bridge (The Dwarf) - Booker:
Actions: Most talkative/inquisitive character this session, made speech about discontent in Kovat (intentionally audible to guards), had private conversation with tearful guard, received speak-softly questions about situation, learned bird communication via magical book, attempted to use tuning forks to affect orcs (failed), threw hardtack to distract crab bear, accompanied Mortimer to investigate rockslide, extensive engagement with bird theology.
Key Dialogues:
- To guards: questioning Kovat's decisions, painting memory circle as wrong/suspicious
- To tearful guard: agreed to take families
- To group: "how do we convince anybody?"
- About bird religion: experiencing wonder mixed with discomfort at theological revelations
- To Mortimer: reassurance after crab bear incident
Development: Forged bond with Master Carillon. Learned basic bird communication (significant character moment - underground dwarf learning sky-creature language represents openness to new experiences). Growing friendship with Nyx through magical item exchange.
Inventory:
- Bracelet (originally crafted by Ale-ore, enchanted by Nyx): assists with animal communication
- "My First Bird Talk" book: magical primer for bird speech
- Lost Dwarven hardtack (used to distract crab bear)
- Food count unclear after session
Companions:
- Developing relationship with Tuya and refugee families
- Shadow mentioned but not actively used
People's Lore: Dwarves skeptical of non-material magic, prefer tangible results, underground perspective makes surface wildlife fascinating/alien.
Ulion the Sleepbringer (The Elf) - Alf:
Actions: Visited Hidden Fae hold (unsuccessful recruitment), introduced Song of Beginnings information from Randello, facilitated bird communication, gave Ale-ore primer book, bonded with gaggle of orc children during journey, participated in bird theology discussions.
Key Dialogues:
- Apologized for deception about visiting Hidden Fae
- Explained: "my people were trying to hide in a long-time hold...I could convince them their ways...they wanted to see if they can hunker down and ignore the world"
- Shared Randello's message about Song of Beginnings being "deep in dwarven lore...called the Song of Beginnings"
- To children: storytelling about "gifting of teeth and the things that the people forgot"
Development: Leveled to 1 (finally). Forged bond with gaggle of orc children. Established connection between surface elves and hidden fae. Introduced key plot element (Song of Beginnings).
Inventory:
- Gave away "My First Bird Talk" book to Ale-ore
- Has 7 food (highest in party, can share)
Companions:
- Unicorn: Not actively used despite capabilities (noted by player)
- Elven Shadow: Mentioned as available for reconnaissance
- Gaggle of orc children: New bond, storyteller/entertainer role
People's Lore:
- Hidden Fae exist as separate community, isolationist
- Randello identified as "sage rabble rouser, famous among our people"
- Elven knowledge includes ancient songs and oral traditions
- Some elves want to resist, others want to hide
Mortimer Montgomery (The Squire) - Liam:
Actions: Learned about music/instruments from old man/Master Carillon, investigated rockslide with Ale-ore, got grabbed by crab bear, domesticated crab bear with food, told orc children stories about spider-riding halfling, led to children's disappearance, accompanied Nyx on rescue mission, embellished story upon return.
Key Dialogues:
- To crab bear: "Maybe it's just hungry. Maybe we shouldn't hurt it."
- To children upon return: "Oh, you'll never believe what I just saw" (embellishing Ale-ore's hardtack throw)
- To Kurg: "I would have made friends with it too, except that it got too full"
- After losing food: "I'll do better in my negotiation skills next time, Master Kurg"
- Asking Tuya and group: "Do you think there's anybody injured? That there's been some sort of..."
Development: Leveled to 2. Developing pattern of well-meaning actions with unintended consequences (children endangered by spider stories). Growing friendship with crab bear (wants to return). Learning music/bell magic from Master Carillon.
Inventory:
- Lost spear (snapped by crab bear)
- Lost significant food stores (3 food eaten by crab bear)
- Multiple food items remaining but depleted
- Sword still possessed
- "Hammering away at piece of metal" - crafting something
Companions:
- Bonds with everyone in party ("Everyone is my companion")
- Social glue of group
- Takes care of horses (narratively)
- Strong relationship developing with orc children
People's Lore: Squires serve as support/social role, not primary combatants, learn from multiple sources.
NPCs and Entities:
Interaction Summary:
Master Carillon: Significant interaction, nerding out over Song of Beginnings revelation, connecting historical dots, identified Dust Bowl as former collaboration site, actively researching during journey, has maps and documents from his library, enthusiastic about discoveries, becomes more important as research guide.
Tuya: Took leadership role among refugee families, identified Nyx as main contact point, manages other wives and children efficiently, comes across strong due to compensating for intimidation, essential for keeping refugees from being burden on Fellowship.
Tearful Guard: Desperate plea to save family, emotional breakdown, pointed to Dust Bowl as destination, returned briefly next morning for confirmation, showed deep love for family and sacrifice.
Song Sparrow: Enthusiastic about being included in Song of Beginnings discussion, shared bird religious perspectives, directed Fellowship to seek First Bird, typical bird mannerisms and priorities.
Crab Bear: Hungry but not aggressive when fed, released Mortimer once given food, retreated to eat and food-coma, hewn cave with crystalline claws, potentially befriendable.
Tarantula-sized Spiderlings: Thousands emerged from egg sac, responded positively to Nyx's wild speak and food offer, successfully located lost children, inherited destroyed nest.
Giant Spiders (Parents): Nocturnal colony maintaining extensive canopy webbing, avoided sunlight but not vulnerable to it, attacked when disturbed, entire colony killed in battle with Kovat forces and fire giant.
Other Kovat Guards: Mixed reactions - some stern/hostile, some ashamed, some gave dirty looks, some hurried away from Nyx's preaching, one higher-ranking guard broke up confrontation.
Orc Children (Gaggle): Adventurous, gullible/impressionable, excited by Mortimer's stories, snuck away to find giant spiders, fell in ravine while fleeing something, unconscious and bloody but survived, bonded with Ulion.
Orc Wives (3 others besides Tuya): Following Tuya's leadership, families of other sympathetic guards, fled Kovat with children.
Minor NPCs:
Gil: Leader of Kovat orc clan, described as "greedy" in Shepherd's bond, made decision to expel Fellowship, provided horses and food but refused support.
Memory Circle Members (unnamed): Religious governing body of Kovat, appeared in Gil's yurt during dismissal, dominated by immortality sect faction.
Kovat Guards (multiple unnamed):
- Tearful guard who helped Fellowship (primary)
- His fellow guard friends who also wanted families evacuated (3-4)
- Hostile guards who confronted Nyx
- Ashamed guard who avoided looking at Ale-ore
- Higher-ranking guard who ended confrontation
Randello: Elven sage, "famous rabble rouser" among elves, contacted Ulion about Song of Beginnings, provided crucial lore.
Kovat Scout: Chased orc children into spider territory, got frightened by spiders, lost track of children, reported back leading to regiment deployment.
Dwarf Traveler: Unnamed victim torn apart by mob while traveling opposite direction, demonstrated mob's violence.
Old Man: Previously mentioned, teaching Mortimer about music (likely Master Carillon referenced differently).
Halfling Spider-Rider: Mentioned in Mortimer's story to children, from City of Bells, inspired children's dangerous adventure.
Elven Elders: Refused Ulion's request to join resistance, chose isolationism.
Hidden Fae Royalty: Final authority in Hidden Fae hold, elders wouldn't carry message to them.
Factions:
Kovat Orc Clan:
- Location: Plains region, north of river travel route
- Alignment: Memory circle leadership split - majority now aligned with Shepherd through immortality sect
- Status: Actively hunting those who flee, sent armed regiment with fire giant support
- History: Traditional reincarnation-based culture, recent schism over immortality doctrine
- Notable: Textile production, semi-nomadic with large yurts
Lorb's Orc Clan:
- Location: Mobile, "always where the drama is"
- Alignment: Fully aligned with Shepherd as general's forces
- Status: Active military force serving Shepherd
- History: Always been more nomadic than other clans, warmonger faction
- Notable: Minimal housing, highly agile, profiteering from conflict, contrast to Kovat's more settled approach
Memory Circle (Immortality Sect):
- Location: Based in Kovat, growing influence
- Alignment: Shepherd (implied through actions and resistance to Fellowship)
- Status: Dominant faction within Kovat, actively expanding control
- History: Recent development, exploits traditional beliefs about unprepared souls
- Notable: Promises immortality, requires loyalty, hunts deserters
Hidden Fae:
- Location: Forest hold east of river, entrance marked on map
- Alignment: Isolationist, neutral (refusing to oppose Shepherd)
- Status: In hiding, defensive posture
- History: Ancient elven offshoot, traditionally separate from surface elves
- Notable: Have royalty structure, elder council, chose survival over resistance
Khaz-Dorahn Dwarves:
- Location: Mountain city accessed through Hearthgate
- Alignment: Anti-Shepherd (sealed gates, preparing for siege)
- Status: Defensive preparation, evacuated Hearthgate residents
- History: Ancient city, centuries of trade through Hearthgate, previous collaboration with elves on Song of Beginnings
- Notable: Master craftsmen, sealed massive carved gates, significant historical records
Hearthgate Community:
- Location: Valley town outside Khaz-Dorahn
- Alignment: Anti-Shepherd (fled to dwarven protection)
- Status: Evacuated into Khaz-Dorahn, town mostly empty
- History: Grew from trade with dwarven city, mixed-race settlement
- Notable: Some stayed behind to ring warning bells
The Mob:
- Location: Advancing through valley toward Hearthgate
- Alignment: Shepherd (corrupted)
- Status: Thousands strong, active siege force
- History: Gathered from multiple regions ("from all around Gond"), recently corrupted
- Notable: Not organized army but mass psychosis, performs nonsensical actions, occasionally violent, leaves mass graves and destruction
The Overlord:
Generals:
Lorb:
- Orc warmonger leading highly mobile clan
- "Most powerful something of the orcs"
- Mixture of feared and respected before corruption
- "Turned to the dark side"
- Clan characteristics: minimal housing, constantly moving, present wherever conflict arises
- Profiteering from war while instigating it
- Player-GM knowledge divide: Fellowship doesn't know about betrayal yet
Army:
- Kovat regiment (destroyed)
- The Mob (thousands in psychosis)
- Void titan
- Flerg (Fire Giant)
- Lorb's mobile clan
Plans:
- Siege of Hearthgate/Khaz-Dorahn underway
- Using mob as siege force rather than traditional army
- Void titan presence suggests high-value target
- Pattern: surround/overwhelm rather than direct assault
Lore:
- Called "The Entropy Shepherd"
- Commands void titans and fire giants
- Eliminated mountain overnight
- Corruption causes psychosis/entropy
- Leveled to 3, advancing multiple plans