Fellowship 2e - Session 04 Summary
1. Session Overview
Prose Summary
Oh good, another impossibility. The Fellowship, that merry band of professionally concerned do-gooders, found themselves staring down a cosmic horror that literally unmade reality with each step—or rather, each non-step, since it wasn't so much walking as reality was simply ceasing to exist around it. How delightful.
The townsfolk of Hearthgate, already traumatized enough to make a therapist retire early, described the Void Titan in terms that would make Lovecraft reach for his thesaurus: a vacuum of heat, sound, and space where Jeff the hermit and other poor souls now wandered like philosophical zombies. The world wasn't disappearing—oh no, that would be too simple—the Void Titan was simply what remained when everything else stopped existing. Headache-inducing metaphysics for everyone.
Rather than doing the sensible thing (running, screaming, perhaps both simultaneously), the Fellowship decided to play amateur theologians with acoustic weaponry. Ale-ore and Kurg, blessed with more ingenuity than self-preservation instinct, cobbled together a contraption they lovingly dubbed the Boom-Stick—a striker-mechanism tuning fork amplifier quenched with drops of Nyx's elixir. The theory: if you can't fight entropy with swords, fight it with properly tuned acoustics and a healthy dose of orc engineering. Because nothing says "hero" quite like weaponized sound engineering built in a frantic afternoon.
The plan worked, sort of. Mortimer, strapped to the Boom-Stick and mounted behind Nyx on Vkkal the Pegasus (with wax-sealed ears, naturally), managed to blast the Void Titan in the shoulder. For one glorious moment, they glimpsed the shoulder of a fire giant beneath the nothingness. Progress! Except the Void Titan remained very much a void titan, and the Boom-Stick promptly shed a critical component mid-flight. Orc craftsmanship at its finest.
Enter Nyx with the clutch play. Drawing on past connections with fire giants and channeling magic through one of Ale-ore's crafted amulets, Nyx unleashed a spell that weaponized memory itself—projecting shared knowledge and recognition directly at the entity. The battlefield became a visible war between fire and darkness, creation and entropy, identity and nothingness. The fire won. Shod, freed at last, collapsed to his knees as a two-story fire giant, weeping molten lava and warming the entire valley.
The Fellowship, rather than destroy or flee (those traditional heroic options), chose the audacious third path: save the damn thing. They're going to be insufferable about this for weeks. And Shod? His first words as a free being: "We fuck his shit up"—referring to the Shepherd who'd enslaved him for over a century. He likes Mortimer.
Hearthgate now owes them a debt, which in game mechanics terms means "fellowship moves" and "community support," but in narrative terms means the dwarven city of Khaz-Dorahn might actually start mass-producing these Boom-Stick contraptions. Because if there's one thing dwarves love more than gold and grudges, it's productionizing salvation.
Detailed Lists
Characters/Entities Mentioned
- Shod - Fire giant corrupted into Void Titan over a century ago, now freed and sworn to the Fellowship
- Rattrick - Rat-kin cleric from Blackwharf, one of the affected civilians caught in the Void Titan's influence, restored post-transformation
- Jeff - Old hermit who lived down the valley, absorbed/converted by the Void Titan, restored
- The Child - Young boy in Hearthgate who described the Void Titan's effects, pulling on characters' legs
- The Mother - Woman who pulled her child away, confirmed the vacuum-like effects
- Multiple Townsfolk - Various unnamed residents of Hearthgate who witnessed the Void Titan
- Woman describing disappearance - Spoke in "dreamy" manner about how the world disappeared rather than the Void Titan approaching
- Hearthgate Refugees - General population fleeing up the valley
- Master Carillon - Assisted with the Boom-Stick's tuning and frequency calibration
- Tiny - Helped hold and aim the Boom-Stick during testing
- Otso - Young dwarven leader who opens the gates of Khaz-Dorahn, known to Ale-ore's family
- The Affected/Converted - People consumed by the Void Titan, including Jeff and Rattrick, restored after intervention
Items
- Boom-Stick - Orc & Dwarf-crafted acoustic weapon: striker mechanism + tuning fork + wooden funnel amplifier + metal components
- Boom-Stick Components:
- Striker mechanism (piston that hits tuning fork, crank-operated)
- Tuning fork (specific metal/thickness calibrated by Master Carillon)
- Wooden funnel/horn amplifier (cannon-shaped)
- Trigger system and levers
- Quenched with Nyx's elixir (Overlord's weakness)
- Nyx's Elixir - The Overlord's weakness, used to quench the Boom-Stick's bell during construction
- Ale-ore's Amulet - Wizardly bauble crafted by Ale-ore, imbued with magic, used by Nyx in final spell (burned up/became inert)
- Pixie Dust - Used to reduce weight of Boom-Stick for aerial deployment
- Wax - Used to seal Vkkal's ears against the sound
- Mining Equipment - Referenced in Ale-ore's rallying speech about dwarven mining collapse survivors
- Kurg's Junk Cannon - Considered for sacrifice in Boom-Stick construction, ultimately spared
Locations
Major Locations:
- Hearthgate - Valley town threatened by the Void Titan, population fleeing upward
- Khaz-Dorahn - Dwarven city with massive gates, destination for refugees and Fellowship, led in part by Otso
- The Sound Garden - Acoustically perfect hollow/valley where Fellowship established forward base and conducted most of session's activities
- The Valley - Geographic region containing Hearthgate, warmed by Shod post-liberation
- Blackwharf - City where Rattrick originated, destroyed or heavily damaged by void titan activity
Minor Locations:
- Jeff's Home - "Down the road" from Hearthgate, hermit's dwelling
- Lower Valley - Area where the Void Titan first appeared/manifested
- The Ridge - Elevated position where Fellowship stood, visible from the valley floor
Encounters
- Social Encounter: Interrogating Refugees - Fellowship questions traumatized townsfolk about the Void Titan's nature
- Problem-Solving Encounter: The Boom-Stick Plan - Ale-ore & Kurg devise and construct resonance weapon in frantic afternoon
- Construction Montage: Building the Boom-Stick - Using Kurg's Fires of Industry, Master Carillon's tuning expertise, sacrificing time vs. quality
- Test Fire: The Perfect Harmony - First successful Boom-Stick test produces "quite pretty" bassy tone with "audible cleanse" effect
- Aerial Assault: First Strike - Nyx and Mortimer on Vkkal, supported by Ulion, blast the Void Titan's shoulder
- Crisis Point: Component Failure - Boom-Stick sheds piece mid-flight, Ulion recovers it
- Confrontation: The Void Titan's Attention - Entity and all affected turn toward Fellowship on ridge
- Magical Intervention: Nyx's Spell - Final blow using memory and recognition to free Shod
- The Fire Wins: Transformation Complete - Visible battle between fire/creation and void/entropy
- Aftermath Chaos: Tending the Wounded - Hours of dealing with confused, traumatized, and injured people
- Interview: Speaking Softly with Shod - Mortimer and Nyx question the freed fire giant about his century of corruption
- Diplomatic Opening: The Gates of Khaz-Dorahn - Ale-ore secures entry and aid for survivors
2. Narrative Progression
Plot Development
Key Events
- The Void Titan Revealed: Townsfolk describe a reality-negating entity that creates vacuums of heat, sound, and space—not walking but simply existing as reality unmakes around it
- Jeff's Fate Discovered: Local hermit Jeff confirmed among those absorbed by the Void Titan
- The Boom-Stick Solution: Ale-ore & Kurg conceive and rapidly construct acoustic weapon using orc craftsmanship, dwarven design, and Nyx's elixir
- First Strike - Partial Success: Mortimer fires Boom-Stick from Vkkal, hits shoulder instead of head, glimpses fire giant beneath void titan surface, but transformation incomplete
- Component Failure: Boom-Stick sheds critical piece mid-flight, Ulion recovers it but weapon temporarily disabled
- Attention Gained: Void Titan and all affected turn focus to Fellowship, creating tactical crisis
- Nyx's Final Blow: Using Ale-ore's amulet and drawing on past connections with fire giants, Nyx casts spell weaponizing memory and recognition against entropy
- Fire vs. Darkness: Visible magical battle as fire/creation fights and wins against void/nothingness
- Shod Freed: Void Titan collapses, transforms into two-story fire giant, weeping molten lava in gratitude
- Successful Salvation: True Fellowship effort combining Ale-ore's craftsmanship, Kurg's orc ingenuity, Mortimer's courage (and bond-sacrifice), Ulion's support, Nyx's magical connection
- Immediate Aftermath: Hours of chaos tending to affected people—some flee, some pass out, some confused, some in horrible physical condition
- Rattrick Restored: Affected civilian from Blackwharf regains consciousness, traumatized by lost two weeks and destroyed shoes
- Shod's History Revealed: Mortimer and Nyx learn fire giant was corrupted over a century ago, gradually lost self to nothingness
- Ally Gained: Shod swears vengeance against the Shepherd, joins Fellowship as companion, likes Mortimer
- Hearthgate Saved: Community preserved, earning the Fellowship formal recognition and support
- Khaz-Dorahn Opens: Otso recognizes Ale-ore's name, opens gates, provides resources for survivors
- Path Forward Established: Dwarven city becomes base for mass production and political engagement
Quests Began
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Mass Production Initiative: Quest to establish manufacturing of Boom-Sticks in Khaz-Dorahn, securing dwarven craftspeople and resources to distribute defensive/restorative devices across the realm
- Origin: Ale-ore's player ambition, endorsed by GM
- Goal: Productionize the Boom-Stick technology (currently Version 1.0), create supply chains, establish Khaz-Dorahn as Fellowship support base
- Challenges: Internal dwarven politics, resource allocation, improving design
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Vengeance Against the Shepherd: Shod's personal quest to "fuck up" the Entropy Shepherd who corrupted him
- Origin: Shod's liberation and restored agency
- Goal: Destroy or save the Shepherd (method TBD)
- Connection: Ties directly to main campaign against Overlord
Quests Continued
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The Overlord Investigation: Ongoing campaign quest, significantly advanced through Shod's testimony
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Building the Fellowship: Meta-quest of establishing allied communities and support networks
- Progress: Hearthgate/Khaz-Dorahn officially earned as Fellowship location with incoming move selection
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Saving the Corrupted: New understanding that Overlord's victims can be restored, not just destroyed
- Method Discovered: Two-stage approach—acoustic disruption + magical restoration via personal connection
- Implications: Every "monster" is potentially a victim who can be saved
Information, Lore, Secrets, Hints
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"Everything stops where it starts" - Child's cryptic statement about the Void Titan
- Where: Initial refugee interview in Hearthgate
- Direct Quote: "The thing. Everything stops where it starts. It's giving me a headache."
- Speculation: Suggests the Void Titan is related to beginnings/endings, perhaps entropy personified, or represents some cyclical cosmic force. Proven true—Shod started as fire giant, "stopped" (became nothing), then "started" again as fire giant. The headache effect indicates psychic or reality-warping properties affecting perception.
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"It's not like it was walking towards us, it's more like the world was disappearing and that's what was left" - Woman's dreamy description
- Where: Refugee testimony
- Direct Quote: "It's not like it was walking towards us, it's more like the world was disappearing and that's what was left."
- Speculation: The Void Titan may be a fundamental force or remnant of reality itself—not an invader but what remains when creation fails. Confirmed by Shod's testimony—he didn't move toward things, reality ceased around him. The "dreamy" delivery suggests mental/perceptual effects on witnesses.
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Vacuum of Heat, Sound, and Space - Multiple witnesses confirm absence of normal physics
- Where: Mother's testimony, corroborated by others
- Direct Quote: "The noise around it would just disappear. It's like it was a vacuum of heat and sound and space. It was horrifying."
- Speculation: Void Titan represents entropic negation, opposite of fire giant's consumptive creation. Connected to Overlord's nature as "Entropy Shepherd." Acoustic resonance counters this by creating presence/vibration where void creates absence.
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Jeff the Hermit's Transformation - Local recluse now among the Void Titan's "affected"
- Where: Witness testimony identifying Jeff with the converted people
- Direct Quote: "I saw Jeff there... the old man that lives down the road? Yeah, he was with them."
- Speculation: Isolation made Jeff vulnerable, or hermits know something about the Void Titan. His presence suggests the affected retain some identity/recognition even while absorbed. Post-restoration: Jeff and others can be saved, not permanently lost.
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The Two-Stage Solution - Boom-Stick alone insufficient; required Nyx's magic to complete transformation
- Where: Combat sequence and resolution
- Evidence: Boom-Stick revealed fire giant shoulder but void titan remained; Nyx's spell completed transformation
- Speculation: Technology disrupts/weakens corruption, but personal connection/memory required to fully restore identity. Suggests all corrupted beings need both physical intervention and psychological/magical restoration. Entropy must be fought with both vibration (physical presence) and recognition (identity restoration).
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The Sound Garden's Properties - Natural acoustic phenomenon with therapeutic effects
- Where: Discovered through Master Carillon's analysis using tuning fork
- Direct Quote: "Well fuck me this is a beautifully acoustically sound space. This would make an amazing auditorium."
- Properties Observed:
- Perfect acoustic isolation ("sound bubble")
- Warm microclimate despite surrounding cold
- Neutralizes void titan's corrupting effects
- Immediate therapeutic impact on affected individuals
- Geographic fortress (single entrance/exit)
- Speculation: May be naturally occurring counter to void corruption, perhaps ancient or magical origin. The fact that it neutralizes void effects suggests it's either: (1) A deliberately created safe zone by previous civilization, (2) Natural opposition to entropy—sound/warmth as fundamental creative forces, (3) Side effect of deeper metaphysical laws about harmony and resonance. Temperature and acoustic anomalies occurring together suggests single underlying cause. Could be focal point of creation magic or remnant of pre-Shepherd era. Master Carillon's interest suggests unique and study-worthy. May be other such places scattered across world—natural sanctuaries against Shepherd's corruption.
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Headache Effect on Witnesses - Multiple people report headaches when describing/remembering the Void Titan
- Where: Throughout refugee interviews, child's complaint, ongoing symptoms
- Speculation: Psychological defense mechanism, reality-warping side effect, or the Void Titan actively resists being understood/described. Could indicate memetic hazard properties. Symptoms faded as Shod was restored, suggesting direct connection to void presence.
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Dwarven Mining Collapse Speech - Ale-ore plagiarized childhood story to rally people
- Where: Ale-ore's motivational speech to refugees
- Direct Quote: Referenced "childhood dwarven book about people that survived a dwarven mining collapse"
- Speculation: Dwarven culture has history of catastrophic survival, suggesting past encounters with similar existential threats. The speech's effectiveness hints at cultural memory of overcoming impossible odds. May indicate dwarves have faced void-like threats before.
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Shod's Century of Corruption - Fire giant gradually transformed over 100+ years
- Where: "Speak Softly" interview with Shod
- Direct Quote: "Hundreds of years ago... initially he joined what he thought was a good cause but he started changing and one day he found that he no longer had control over what he was and what he was doing."
- Key Details:
- Corruption presented as "good cause" initially
- Gradual loss of control and self-determination
- Transformation from consumptive existence (fire) to nothingness (void)
- Timeline: Shepherd active for centuries, though most races experience as recent threat
- Shod has been void titan for "at least a century"
- Speculation: Shepherd's corruption is insidious long-game operation. Victims don't realize they're being corrupted until too late. Other "recent" threats may actually be century-old corruptions. Fire Giants and Arbiters are only races aware of Shepherd's true timeline. The "good cause" angle suggests Shepherd recruits through ideology/purpose manipulation.
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Memory as Weapon - Nyx weaponized shared history and recognition
- Where: Spell description, mechanical cost
- Method: Used past connections with fire giants, projected shared knowledge "in a harmful way to it"
- Cost: 1 despair (mental exhaustion), 1 wizardly bauble destroyed
- Speculation: Identity and memory are fundamental forces in this universe. The Shepherd erases identity/memory to create void; restoration requires forceful reimposition of identity through connection. Suggests interpersonal bonds and shared history have tangible metaphysical power. May be why Fellowship mechanics grant actual power—community and connection counter entropy.
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The Sound of Salvation - Boom-Stick's tone described as cleansing
- Where: Test fire sequence
- Description: "Perfect harmony... quite pretty... nice and bassy... kind of like an audible cleanse"
- Speculation: Sound creates presence; specific frequencies interact with void's absence. Harmony/resonance may be universal principle opposing discord/entropy. The "cleansing" sensation suggests sound literally purifies corrupted reality. Bass frequencies may be particularly effective against void titans—low vibrations = strong physical presence.
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Orc Craftsmanship Trade-offs - Speed and effectiveness vs. reliability
- Where: Boom-Stick construction and combat use
- Details: Made quickly using Fires of Industry (hours not days), clumsy tag, shed component mid-flight
- Benefits: Rapid deployment, effective despite crudeness, "orc-made version"
- Drawbacks: Unreliable in extended use, requires repairs, -1 penalty on use
- Speculation: Orc engineering philosophy = functional-first aesthetic. Perfect for crisis response but needs dwarven refinement for mass production. Version 2.0 will combine orc innovation with dwarven precision.
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Khaz-Dorahn Political Landscape - Dwarven city has internal politics, intrigue
- Where: GM discussion of next session focus, Otso's position
- Details: Otso is young dwarf who rose to leadership, recognizes Ale-ore's family name
- Speculation: Not all dwarves will support Fellowship/Boom-Stick production. Faction conflicts likely, perhaps isolationists vs. interventionists, or economic disputes over resource allocation. Otso's youth and recognition of Ale-ore suggest reformist/open faction vs. traditional/closed faction. Ale-ore's family connections will be political asset.
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Saving vs. Destroying Theme - GM surprised by salvation choice
- Where: End session reflection
- Direct Quote: "I couldn't have imagined us ending the night with not destroying or running away... the fact that we actually ended it in saving the thing that was this big monster is pretty awesome"
- Speculation: Campaign may revolve around redemption/restoration rather than simple good-vs-evil combat. The Overlord themselves might be savable—perhaps another ancient being corrupted into Entropy Shepherd role. Fellowship's approach sets precedent for future moral complexity. Every "monster" is potential ally if corruption can be broken.
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Rattrick from Blackwharf - Affected civilian with disturbing implications
- Where: Post-transformation interview
- Details:
- Last memory: fleeing Blackwharf from "that thing that was destroying the city" about an hour ago
- Reality: Lost two weeks, worn-out destroyed shoes, blistered feet in "horrible shape"
- Trauma: "What the hell did you people do to me?"
- Physical evidence: Brand new shoes now destroyed from two weeks of walking
- Speculation: Blackwharf was destroyed or heavily damaged by void titan activity. Rattrick experienced time dilation or memory loss—thinks an hour passed, actually was two weeks. The affected march continuously with void titan, explaining destroyed shoes/feet. Other cities may have fallen to void titans before Hearthgate. Rattrick's confusion suggests affected retain consciousness but exist in altered time perception. Memory gaps may be permanent damage from corruption.
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"I like this one" - Shod's bond with Mortimer
- Where: "Speak Softly" final question
- Context: When asked what Fellowship should do next, Shod declares "We fuck his shit up" (re: Shepherd), then looks at Mortimer and says "I like this one"
- Significance: Mortimer's courage and directness appeals to fire giant warrior culture
- Speculation: Shod sees kindred spirit in Mortimer despite size difference. Mortimer's willingness to face void titan, operate Boom-Stick, speak boldly = fire giant values. Bond between them will be crucial asset. Shod may become Mortimer's personal mentor/companion rather than general Fellowship resource.
World Dynamics & Campaign Setting
World Changes
- Hearthgate Saved: Valley community nearly unmade by entropic entity, now stabilized with allied support
- Shod Restored: Two-story fire giant warming entire valley, environmental impact significant
- Acoustic Defense Discovered: Sound/vibration + magical restoration can counter existential negation
- Frost Reversed: Valley temperature normalized by Shod's presence, environmental recovery beginning
- Survivor Trauma: Some affected people fled/disappeared, others in physical/mental crisis, long-term impact unknown
Faction Movements
- The Fellowship: Officially established Hearthgate/Khaz-Dorahn as first allied community, gaining support base and resources
- Hearthgate/Khaz-Dorahn Alliance: Communities now committed to Fellowship cause, will provide crafting resources and political backing
- Shod's Allegiance: Free fire giant sworn to vengeance against Shepherd, powerful military asset
- The Overlord (Entropy Shepherd): Revealed to operate on century timescales, corrupting through ideology and gradual identity erosion
- Affected/Converted: Formerly controlled individuals now restored but traumatized, fate of others unknown
- Khaz-Dorahn Internal Politics: Young reformist leaders (Otso) vs. implied traditional/isolationist factions
- Blackwharf Survivors: Rattrick and possibly others scattered, city's status dire
Location Descriptions
The Sound Garden (Named by Ulion)
- Hollow/small valley with cabin structure, 30-40 minutes' hike from Hearthgate
- Unique Acoustic Properties:
- "Beautifully acoustically sound space" - Master Carillon's assessment
- "Would make an amazing auditorium"
- Sound bubble effect—natural acoustic isolation from outside noise
- Geographic advantage: "No way out except for the one way in"
- Reflects and amplifies sound within boundaries
- Neutralizes void titan's discordant effects upon entry
- Temperature Anomaly:
- Warm microclimate despite surrounding cold
- Dramatic temperature difference from surrounding areas
- Warmth kicks in immediately upon crossing boundary
- Effect noticed by all Fellowship members
- Therapeutic Effects:
- Headaches dissipate upon entry
- Hearing returns to normal
- Rattrick went from nightmare struggling to calm sleep upon crossing boundary
- Affected individuals become peaceful inside Sound Garden
- Session Activities Conducted Here:
- Master Carillon's acoustic research and tuning fork experiments
- Boom-Stick construction and testing
- First successful test fire ("perfect harmony")
- Strategic planning sessions
- Rattrick's recovery and awakening
- Fellowship forward base/camp
- Companion guard posts established
- Refugee shelter and safety zone
- Inhabitants During Session:
- Fellowship members
- Master Carillon conducting research
- Companions on watch (Maker, Hugh the tunneler, others)
- Village refugees seeking safety
- Rattrick held and recovered
- Strategic Value:
- Natural fortress (one entrance/exit)
- Acoustic experimentation laboratory
- Safe zone from void corruption
- Could potentially be used as trap/choke point (discussed but not tested with void titan)
- Potential danger: Might amplify void titan's discordant frequency to deadly levels if creature entered
- Named By: Ulion - "This is not like a garden or cultivating ideas... but we're also exploring sound"
- Significance: First Fellowship base of operations, where most critical session activities occurred
- Valley town, pastoral/agricultural settlement
- Population: Mix of civilians, including children, working-class folk
- Currently: Recovering from void titan near-destruction, survivors receiving aid
- Atmosphere: Traumatized but hopeful after Fellowship intervention, gratitude mixed with shock
- Connection: Gateway to Khaz-Dorahn, will serve as supply point for Boom-Stick distribution
- Environmental: Previously cold, now warmed by Shod's presence
- Dwarven city with massive gates and viewing towers
- Leadership: Otso among the leaders, young dwarf in ceremonial station-appropriate garb
- Characteristics: Craftsmanship-focused, industrial capacity, political intrigue between factions
- Resources: Skilled artisans capable of precision manufacturing, material stockpiles
- Relationship: Ale-ore's family history provides political access
- Political Climate: Implied tension between openness/isolationism, old guard vs. reformists
- Status: Gates opened to Fellowship and refugees, beginning active support role
The Valley
- Geographic region containing multiple communities
- Features: Hearthgate in lower sections, paths leading to Khaz-Dorahn, natural amphitheater effects
- Threat Level: Recently exposed to reality-negating entity, permanent scars remain
- Strategic Importance: Central location for distributing defense technology, natural testing ground
- Environmental: Warmed by Shod, frost cleared, discordant bells fading
History & Lore About the World
Dwarven Cultural Memory
- Dwarves have historical experience with catastrophic survival scenarios (mining collapses)
- Cultural narratives emphasize perseverance against impossible odds, passed through childhood literature
- Otso's young age in leadership suggests recent political shifts or crisis-driven elevation
- Ale-ore's family name recognized and respected, implying notable historical contributions
Rat-kin (Newly Discovered Species)
- Created This Session: First rat-kin introduced to campaign universe when Mortimer and Ulion captured one of the affected
- Appearance: Rather small rat creatures, smaller than dwarves/humans
- Common Attire: Clergy robes common among rat-kin (Rattrick wore tattered and dirty clerical vestments)
- Social Structure: Not communal with their own species
- Life Cycle: "Once they've been raised with their family, they sort of like go off into the world to seek their fortune"
- Distribution: "Rather sparse, but you can usually find at least one of them in any medium to large city"
- Cultural Traits:
- Individualistic, leaving family groups to seek fortune independently
- Diaspora species—scattered across cities rather than forming communities
- Often found in urban environments (Blackwharf had rat-kin population)
- Some serve religious roles (clerics like Rattrick)
- Significance: Demonstrates world-building through play—players create new species organically during session
- Vulnerability: Like all species, susceptible to void titan corruption
- First Representative: Rattrick, who became proof that even newly-introduced species can be saved from Shepherd's influence
Fire Giant Society & Corruption
- Fire giants are beings of pure consumption and creation—existence through burning/transformation
- Normal state: Ecstatic consumption, constant fuel burning, passionate emotional expression
- Corrupted state: Consumption replaced by nothingness, complete loss of self and agency
- Timeline: Some fire giants corrupted over a century ago, much earlier than other races' awareness
- Nyx has personal history/connections with fire giants, knows them as individuals
- Fire giant tears manifest as molten lava, emotions affect environmental temperature
- Warrior culture values courage, directness, and strength of purpose
The Nature of Void Titans
- Not independent entities but corrupted beings transformed into entropic weapons
- Transformation process: Century-long gradual identity erosion starting with "good cause" recruitment
- Physical effects: Reality ceases to exist in localized area around titan, vacuum of heat/sound/space
- Mental effects: Headaches, dreamlike perception, memory distortion in witnesses and victims
- Victim state: Zombie-like marching, time perception distortion, consciousness maintained but suppressed
- Acoustic vulnerability: Specific frequencies disrupt void field, reveal original form beneath
- Magical vulnerability: Personal connection and memory projection can complete restoration
- Not natural phenomenon—weaponized corruption by the Shepherd
Acoustic Metaphysics
- Specific frequencies interact with void corruption
- Tuning fork + amplification + striker mechanism = effective anti-void weapon
- "Perfect harmony" produces cleansing sensation, counteracts discord/entropy
- Bass frequencies particularly effective—low vibrations = strong physical presence
- Sound must be calibrated to target—Master Carillon's expertise crucial
- Elixir enhancement: Quenching with Overlord's weakness improves effectiveness
- Limitation: Acoustics disrupt/weaken, but magical restoration required to complete cure
The Fellowship Mechanics as World Law
- Saving communities creates tangible mystical support networks
- Heroism measured by preservation rather than destruction
- Coalition required to defeat Shepherd—single group insufficient
- Each saved community provides unique strategic advantages
- Implication: Universe's fundamental nature opposes entropy through strengthening connections
3. Player and NPC Interactions
Player Characters
Ale-ore Bridge (The Dwarf) - Booker
Actions and Development:
- Took leadership in Boom-Stick design and construction planning
- Collaborated with Kurg on rapid prototyping using orc techniques
- Delivered rallying speech to refugees (plagiarized from childhood dwarven mining collapse story)
- Showed initiative in problem-solving approach, avoiding combat solution
- Interviewed Rattrick using "Speak Softly" move, gathered intelligence about Blackwharf destruction
- Expressed future ambition: mass-produce Boom-Sticks, establish Khaz-Dorahn as production hub
- Leveraged family name and connections to gain entry to Khaz-Dorahn
- Demonstrated leadership and inspirational qualities despite being pragmatic craftsperson
- Crafted amulet used by Nyx in final spell (now inert/destroyed)
Key Dialogues:
- Rallying speech drawing on dwarven survival narratives
- Technical discussions about Boom-Stick construction and acoustic principles
- Strategic planning about mass production and distribution networks
- Comforting Rattrick: "I know it's scary... we're not in Blackwharf anymore, we are at Khaz-Dorahn... you've been not yourself for a couple weeks now"
- Diplomatic approach to Otso: "You know me, I'm Ale-ore Bridge of the dwarven people, my parents were once welcomed here"
Character Development:
- Transitioning from individual craftsperson to thinking in industrial/political terms
- Shows increasing confidence in Fellowship's mission and capabilities
- Values practical solutions and scalable impact over individual heroics
- Demonstrates cultural pride and family legacy awareness
- Balancing between dwarven traditionalism and Fellowship's radical methods
- Growing into leadership role through competence and connection-building
Important Inventory & Equipment:
- Dwarven crafting tools and engineering knowledgehis session beyond general village people assistance
Their People's Lore:
- Dwarven mining collapse survival stories exist as cultural touchstones, taught through childhood literature
- Dwarven culture values practical perseverance and engineered solutions to existential threats
- Khaz-Dorahn has industrial capacity and skilled craftspeople capable of precision work
- Political complexity exists within dwarven society—young leaders like Otso vs. implied traditional factions
- Family lineages carry significant political weight and historical recognition
- Dwarven craftsmanship can be imbued with magic through collaboration with other peoples
- Cultural memory of surviving catastrophes informs engineering philosophy: redundancy, reliability, testing
Kurg "Breaktooth" Randalar (The Orc) - Eric
Actions and Development:
- Co-designed Boom-Stick with Ale-ore, providing orc engineering expertise
- Built acoustic weapon in hours instead of days, accepting clumsy/unreliable trade-offs
- Demonstrated orc crafting philosophy: functional-first, rapid prototyping, innovation over perfection
- Participated in group discussions and tactical planning
- Contributed metal and mechanical components to Boom-Stick design
Key Philosophy:
- Orc-made = fast, effective, crude, unreliable but gets job done
- Speed and function prioritized over aesthetics and perfection
- Innovation through necessity rather than planned refinement
Character Development:
- Proving orc methods have value in crisis situations
- Establishing reputation for rapid response capabilities
- Demonstrating that "clumsy" doesn't mean ineffective
- Building toward eventual collaboration with dwarven precision on Version 2.0
Important Inventory & Equipment:
- Boom-Stick (prototype/initial construction, co-created with Ale-ore)
- Junk Cannon (considered for sacrifice, ultimately retained)
- Orc crafting tools and improvisational techniques
Their People's Lore:
- Orc craftsmanship emphasizes speed and functionality over aesthetics
- Cultural pride in making things work under pressure
Nyx (The Harbinger) - John
Actions and Development:
- Flew Vkkal (Pegasus companion) on dangerous approach to void titan
- Provided critical final blow using powerful spell after Boom-Stick's partial success
- Drew on past personal connections with fire giants to weaponize memory and recognition
- Cast spell projecting "shared knowledge... in a harmful way to" the void corruption
- Reconnected with Shod as old friend after liberation
- Demonstrated willingness to sacrifice resources (wizardly baubles) for greater good
- Provided elixir (Overlord's weakness) for quenching Boom-Stick during construction
Key Actions:
- "Overcome" roll with Hope (successful) to approach void titan on Vkkal
- Cast powerful spell paying 1 despair + 1 wizardly bauble
- Chose to weaponize shared history rather than raw destructive force
- Recognized Shod and called him back to himself by name
Key Dialogues:
- To Shod during spell: "So you've been lured in a bad direction. Can come back to the light or something like that?"
- Recognition: "I recognize him and I'll like say you know whatever his name is" (revealed as Shod)
Character Development:
- Demonstrates deep connections across multiple peoples/species
- Knows fire giants personally, not just abstractly
- Willing to take personal damage for Fellowship goals
- Uses knowledge and relationships as weapons, not just destructive magic
Important Inventory & Equipment:
- Elixir (Overlord's weakness) - used in Boom-Stick construction
- Multiple wizardly baubles/amulets (one destroyed: Ale-ore's amulet)
Companions:
- Vkkal: Pegasus, reluctant to fly toward void titan ("Come on, it's okay buddy, I swear"), ears sealed with wax, bit someone during ear-waxing, performed evasive maneuvers successfully
Their People's Lore:
- Magic draws on relationships and history, not just abstract power
Ulion the Sleepbringer (The Elf) - Alf
Actions and Development:
- Flew as outrider/safety support during Boom-Stick assault
- Dove to recover critical Boom-Stick component when it fell during combat
- Participated in aftermath relief efforts, helping traumatized survivors
- Engaged with companion mechanics (group consciously involved companions)
- Contributed to world-building discussions and tactical planning
Key Actions:
- Support role during high-risk mission
- Problem-solving during equipment failure crisis
- Community care during chaotic aftermath
Character Development:
- Proving value of support/safety roles alongside direct combat
- Demonstrates quick thinking and aerial skill
- Shows commitment to community care, not just heroic combat
- Growing into tactical support specialist role
Mortimer Montgomery (The Squire) - Liam
Actions and Development:
- Operated Boom-Stick during aerial assault, strapped to weapon with pixie dust weight reduction
- Mounted behind Nyx on Vkkal for high-risk mission
- Endured looking directly at void titan ("looking right into the sun except for the sun is an anti-sun")
- Interacted with child and refugees, gathering information early in session
- Attempted to boost morale with song reference ("Far over the misty mountains cold")
- Showed empathy and encouragement toward traumatized civilians
- Tended to Rattrick's destroyed feet with cobbling skills and poultices
- Used "Speak Softly" move with Shod, building bond with freed fire giant
- Earned Shod's specific admiration: "I like this one"
- Demonstrated courage that resonates with fire giant warrior culture
Key Dialogues:
- To refugees: "Well, I'm sure the fellowship will find a way to take care of it. They're the fellowship after all. They can do anything."
- "Hey, don't give us that look. We'll show you."
- To Rattrick: "Oh, your poor shoes. I took a bit of a cobbling lessons back in Blackwharf"
Character Development:
- Demonstrates idealism and faith in Fellowship's capabilities
- Shows comfort interacting with civilians, especially children
- Encourages others, maintains positive outlook even facing existential horror
- Willing to sacrifice personal bonds (erasing Nyx bond) for mission success
- Combines practical skills (cobbling) with heroic courage
- Earning respect from powerful allies through directness and bravery
- Growing into role as diplomatic warrior—combines empathy with action
Important Inventory & Equipment:
- Cobbling tools and knowledge
- Poultices for medical treatment
NPCs and Entities
List of Major NPCs
Shod - The Freed Fire Giant
- Identity: Two-story tall fire giant, formerly void titan for over a century
- Appearance: Burning brightly, molten lava tears, flame intensity varies with emotion
- History: Corrupted hundreds of years ago by joining "good cause," gradually lost self over century
- Transformation: From consumptive/creative being to pure nothingness, complete loss of agency
- Liberation: Freed by Boom-Stick (partial) + Nyx's memory spell (complete)
- Current State: Grateful, appalled by corrupted actions, warming entire valley
- Emotional State: Intense—gratitude to Nyx, admiration for Mortimer, rage toward Shepherd
- Personality: Warrior culture, values courage and directness, emotional expressiveness
- Relationships:
- Knows Nyx personally from past (old friend)
- Special bond with Mortimer ("I like this one")
- Sworn to Fellowship, indebted service
- Goal: "We fuck his shit up" (re: Shepherd), vengeance-driven
- Role: Companion to Fellowship, probably primarily Mortimer's personal ally
- Significance: Living proof of corruption process and possibility of salvation
- Location: With Fellowship in valley outside Khaz-Dorahn
Rattrick - The Restored Rat-kin Cleric
- Species: Rat-kin (newly created species in this universe)
- Appearance: Rather small rat creature wearing tattered and dirty clergy robes
- Identity: Cleric from Blackwharf
- Last Clear Memory: Fleeing Blackwharf from "that thing that was destroying the city" approximately one hour ago (subjectively)
- Reality: Lost two weeks under void titan's influence
- Physical State:
- Brand new shoes now destroyed and worn out
- Feet covered in horrible blisters, "in horrible shape"
- General traumatization and confusion
- Mental State:
- Severe time dilation/memory loss
- Traumatized by gap in consciousness
- Angry/confused: "What the hell did you people do to me?"
- Accepting aid (beer, food, medical treatment)
- Significance:
- Witness to Blackwharf's destruction
- Evidence of time perception distortion under void titan influence
- Proof that restored victims can recover (with trauma)
- Location: With refugees in valley, receiving care
- Future: Unknown—may return to Blackwharf, stay with Fellowship, or seek other survivors
Master Carillon - The Tuning Expert
- Role: Acoustic specialist who calibrated Boom-Stick's frequency
- Expertise: Determining correct tuning fork metal, thickness, and striking force
- Contribution: Fine-tuned weapon to produce "perfect harmony" effect
- Method: Worked with Mortimer on precise sound calibration
- Personality: Detail-oriented, technical, collaborative
- Significance: Proves acoustic weapons require expertise, not just construction
- Location: With Fellowship in valley
Otso - Young Dwarven Leader
- Identity: Young dwarf in leadership position at Khaz-Dorahn
- Appearance: "Dressed head to toe in whatever the dwarves wear when they are the leader, one of the leaders of the people of the city"
- Relationship: Recognizes Ale-ore's family name, connection to Ale-ore's parents, played with Ale-ore as a child
- Actions:
- Eyes went "really wide" upon hearing Ale-ore's name
- Ordered gates opened to Fellowship and refugees
- Providing resources and support
- Personality: Responsive, seemingly sympathetic to Fellowship cause
- Political Position: One of multiple leaders, suggests council or shared governance
- Significance:
- Ale-ore's primary political contact
- Gateway to dwarven resources and manufacturing
- Potential reformist/openness faction leader
- Location: Khaz-Dorahn, greeting Fellowship at gates
- Future Role: Key political ally, possibly contested by traditional/isolationist factions
List of Minor/Mentioned NPCs
- The Child: Young boy in Hearthgate, perceptive witness, suffers headaches from void titan exposure, pulled on characters' legs seeking help
- The Mother: Civilian woman, protective parent, corroborating witness, pulled child away from Fellowship initially
- Multiple Townsfolk: Unnamed refugees, various ages/roles, traumatized survivors, providing testimony about void titan
- Woman with Dreamy Description: Witness who described world disappearing rather than void titan approaching, affected by mental/perceptual distortion
- Jeff: Old hermit, lived down the road from Hearthgate, absorbed by void titan, restored post-intervention, current status unknown
- Other Affected/Converted: Unnamed individuals seen with void titan, varying states of recovery post-restoration
- Village People (Multiple): Assisted with medical care, provided poultices and bandages for Rattrick and others
List of Factions Mentioned
Hearthgate Community
- Composition: Civilian population, mix of professions and ages, agricultural/pastoral focus
- Location: Valley settlement, lower elevation region, gateway to Khaz-Dorahn
- Alignment: Now allied with Fellowship, grateful survivors
- Current Status: Saved from destruction, recovering from trauma, some fled/disappeared
- Population: Unknown total, significant losses and dispersal during crisis
- Relationship: Will provide future support to Fellowship via earned move
- Resources: Agricultural, local knowledge, testimonies about void titan
Khaz-Dorahn (Dwarven City)
- Composition: Dwarven craftspeople, artisans, political factions
- Location: Mountain/underground city, connected to valley region, massive gates and towers
- Leadership: Multi-person council including Otso, possibly contested between factions
- Alignment: Destination for Fellowship, future production base, now providing sanctuary
- Current Status: Gates opened to Fellowship and refugees, beginning active support role
- Resources:
- Skilled artisans for precision manufacturing
- Industrial capacity for mass production
- Material stockpiles and advanced facilities
- Political legitimacy and trade networks
- History: Long-lived dwarven settlement with industrial capacity, cultural memory of catastrophic survival
- Relationship: Ale-ore's family connections provide political access, growing alliance
- Future Role: Production center for Boom-Sticks, political power base, Fellowship headquarters
The Affected/Converted (Restored)
- Composition: Former civilians absorbed by void titan, including Jeff and Rattrick
- Previous Location: Marching with void titan in lower valley
- Current Status: Restored post-intervention, varying degrees of recovery
- Physical State: Many in horrible condition (blistered feet, exhaustion, trauma)
- Mental State: Time perception distortion, memory gaps, confusion, some fled in panic
- Nature: Retained enough identity to be recognized but altered by corruption experience
- Dispersal: Some stayed for aid, some disappeared up/down valley
- Significance: Proof of restoration possibility, potential trauma burden on communities
Meta-Game Notes
Next Session Preview
Focus:
- Khaz-Dorahn dwarven city interior
- Political intrigue and factional conflicts
- Mass production of Boom-Sticks—Version 2.0 development
- Distribution networks and strategic planning
- Deeper engagement with dwarven culture and craftsmanship
- Fellowship solidifies first major allied community
Potential Developments:
- Otso's political position and opposition factions
- Ale-ore's family history and connections
- Resource allocation disputes
- Isolationist vs. interventionist debates
- Boom-Stick improvement: combining orc speed with dwarven precision
- Training operators and distributors
- Shod's integration with dwarven community (temperature issues?)
- Rattrick and other survivors' recovery/testimony
- Fellowship Move selection and mechanical implementation
Hanging Threads:
- Blackwharf's fate and potential survivors
- Other void titans still operating
- Shepherd's response to Shod's liberation
- Long-term trauma care for restored victims
- Refugees' integration or return home
- Jeff's current status and others who fled
Thematic Foundation Established:
The Fellowship has proven that salvation is possible, that ancient corruptions can be broken, and that collaboration across peoples creates solutions impossible for any single group. They've turned a cosmic horror into a grateful ally, established their first community stronghold, and set precedent for their campaign: they don't just fight the Shepherd's entropy—they restore what was lost. Shod's transformation from walking nothingness to burning passion embodies their mission: bringing fire back to a world threatened by the void.